2018-01-18 23:28:40  
Myth II Build 442 running under Modern Windows 6.200000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
	Initial count: 367
	Number removed: 0
	Number added: 0
	New count: 367
INFO: ignoring non-required patch file 'Patch 1.4 Interface'
INFO: ignoring non-required patch file 'Patch MariusNet'
DEBUG: Adding 19 monolithic tags:
	small install
	medium install
	large install
	international small install
	international large install
	Patch 1.2
	Patch 1.3
	Patch 1.4
	Patch 1.5
	GateofStormsNet
	Patch 1.8 Interface
	Expanded Interface
	Patch Templates
	Green Berets Detail Textures
	Great Journey HD Textures
	Bogged Down dtex addon
	Gladiators Armageddon Textures
	DR - TSG Texture Pack
	Myth III Textures v5
Scanning for software devices...
	Found 1 to use
Scanning for Direct3D devices...
	Found 1 to use
Scanning for DirectX 11 devices...
	Found adapter: Intel(R) HD Graphics 4000
	Found 1 to use
Scanning for 3Dfx devices...
	Found 0 to use
Scanning for OpenGL devices...
	Found 1 to use
	Intel(R) HD Graphics 4000 | Intel | OpenGL 4.0
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
  Connected.
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "WWII:Recon Deluxe S-2 (14 Unit) v1.0" with 1 plugin...
	WWII_Recon_Deluxe_v1
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "WWII:Recon Deluxe S-2 (24: Full House) v1.0" with 1 plugin...
	WWII_Recon_Deluxe_v1
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "WWII:Recon Deluxe S-2 (24: Full House) v1.0" with 1 plugin...
	WWII_Recon_Deluxe_v1
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "AvA (Adaptive Village)" with 1 plugin...
	ava4final
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "AvA (Adaptive Farm)" with 1 plugin...
	ava4final
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "AvA (Adaptive Farm)" with 1 plugin...
	ava4final
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "AvA (Patrol Bridges)" with 1 plugin...
	ava4final
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "AvA (Adaptive Maze)" with 1 plugin...
	ava4final
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "AvA (Adaptive Titans)" with 1 plugin...
	ava4final
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "AvA (Adaptive Vietnam)" with 1 plugin...
	ava4final
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "AvA (Adaptive Island)" with 1 plugin...
	ava4final
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "AvA (Adaptive Graveyard)" with 1 plugin...
	ava4final
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "AvA (Adaptive Bloodshed)" with 1 plugin...
	ava4final
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "WWII:Recon Deluxe Elimination (Classic) v1.0" with 1 plugin...
	WWII_Recon_Deluxe_v1
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "|iGiant Fighting Grounds Gold|bv2" with 1 plugin...
	gfggv2
Using 1.8.1 gameplay...
Quitting networked game...
Running DirectX 11 at 1366 x 768 (VSync ON)
Starting mesh "|iGiant Fighting Grounds Gold|bv2" with 1 plugin...
	gfggv2
Using 1.8.1 gameplay...
Error: File system Write in Myth2Code\definitions.c, line #937: couldn't write header for preload data for map gfg3
Quitting networked game...
player_statistics.c, line #2870: assert: statistics_globals->bungie_net_game_standings
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
 0 0x004b602c _build_game_score_packet + 0x0049 (corelibrary\metaserver_lib\metaserver_packets.c:482)
 1 0x004b4b1b _send_game_over_player_scores + 0x000f (corelibrary\metaserver_lib\metaserver_client.c:482)
 2 0x004b7bf4 _metaserver_handle_network_endgame + 0x0003 (myth2code\metaserver\metaserver_client_dialog.c:689)
 3 0x004c1ec0 _handle_network_endgame + 0x0188 (myth2code\myth_networking\myth_networking.c:980)
 4 0x0043794c _change_game_state + 0x016f (myth2code\main.c:1764)
 5 0x0043763a _update_game_state + 0x000c (myth2code\main.c:1515)
 6 0x00436bca _update_everything + 0x0043 (myth2code\main.c:616)
 7 0x004369db _main + 0x0020 (myth2code\main.c:471)
 8 0x0047738f _WinMain@16 + 0x0003 (myth2code\shell_windows.c:262)
 9 0x00509e72 _WinMainCRTStartup + 0x0051 (crt0.c:251)
10 0x75517c04 ? + 0x0000 (?:0)
11 0x77bead8f ? + 0x0000 (?:0)
12 0x77bead5a ? + 0x0000 (?:0)
Stack Trace Complete
